hw5 prototype

collision

by tom0000p

HTML

<div id="info">hw5 helper</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, controls;
var vehicle;

var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var pickables = [];

var pos, vel, force;
var angle = 0;

var mass = 1;
var clock = new THREE.Clock();

var obCen = new THREE.Vector3();
var obRad = 150;

var target = new THREE.Vector3();
var maxSpeed = 60;
var maxForce = 20;

init();
animate();

function buildPlane() {
  var plane = new THREE.Object3D();

  var geometry = new THREE.Geometry();
  geometry.vertices.push(new THREE.Vector3(30, 0, 0));
  geometry.vertices.push(new THREE.Vector3(0, 10, 0));
  geometry.vertices.push(new THREE.Vector3(0, 0, 10));
  geometry.vertices.push(new THREE.Vector3(0, 0, -10));
  var face;
  face = new THREE.Face3(0, 1, 2);
  geometry.faces.push(face);
  face = new THREE.Face3(1, 3, 2);
  geometry.faces.push(face);
  face = new THREE.Face3(3, 1, 0);
  geometry.faces.push(face);
  face = new THREE.Face3(2, 3, 0);
  geometry.faces.push(face);

  geometry.computeBoundingSphere();
  geometry.computeFaceNormals();
  geometry.computeVertexNormals();

  mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({
    wireframe: false
  }));
  plane.add(mesh);

  return plane;
}

function init() {
  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 500;
  scene.add(camera);
  /*
    // add my cylinder
    var geometry = new THREE.BoxGeometry(15, 2, 5);
    var material = new THREE.MeshNormalMaterial();
    vehicle = new THREE.Mesh(geometry, material);
    scene.add(vehicle);
  */
  var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  //////////////////////
  
  var ob = new THREE.Mesh (new THREE.SphereGeometry (obRad,20,20),
  new...