hw5 prototype
collision
by tom0000p
HTML
<div id="info">hw5 helper</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var vehicle;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var pickables = [];
var pos, vel, force;
var angle = 0;
var mass = 1;
var clock = new THREE.Clock();
var obCen = new THREE.Vector3();
var obRad = 150;
var target = new THREE.Vector3();
var maxSpeed = 60;
var maxForce = 20;
init();
animate();
function buildPlane() {
var plane = new THREE.Object3D();
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(30, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
geometry.vertices.push(new THREE.Vector3(0, 0, 10));
geometry.vertices.push(new THREE.Vector3(0, 0, -10));
var face;
face = new THREE.Face3(0, 1, 2);
geometry.faces.push(face);
face = new THREE.Face3(1, 3, 2);
geometry.faces.push(face);
face = new THREE.Face3(3, 1, 0);
geometry.faces.push(face);
face = new THREE.Face3(2, 3, 0);
geometry.faces.push(face);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial({
wireframe: false
}));
plane.add(mesh);
return plane;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
/*
// add my cylinder
var geometry = new THREE.BoxGeometry(15, 2, 5);
var material = new THREE.MeshNormalMaterial();
vehicle = new THREE.Mesh(geometry, material);
scene.add(vehicle);
*/
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
var ob = new THREE.Mesh (new THREE.SphereGeometry (obRad,20,20),
new...