JSFiddle - React, Tailwind, and code Playground
by Bartosz Zieliński
JavaScript
const PRECISION = "highp";
const SAMPLER_PRECISION = "mediump";
const COORD_PRECISION = "mediump";
var canvas5 = document.createElement("canvas");
canvas5.width = 256;
canvas5.height = 256;
document.body.appendChild(canvas5);
var context5 = canvas5.getContext("webgl",{"premultipliedAlpha":false});
context5.getExtension("OES_texture_float",false);
context5.getExtension("OES_texture_float_linear",false);
context5.getExtension("OES_texture_half_float",false);
context5.getExtension("OES_texture_half_float_linear",false);
const TEX_FORMAT = 0x8D61;//context5.FLOAT;//0x8D61;
function compile(vertexSrc, fragmentSrc) {
var program0 = context5.createProgram();
var shader1 = context5.createShader(context5.VERTEX_SHADER);
context5.shaderSource(shader1,vertexSrc);
context5.compileShader(shader1);
context5.getShaderParameter(shader1,context5.COMPILE_STATUS);
context5.attachShader(program0,shader1);
var shader2 = context5.createShader(context5.FRAGMENT_SHADER);
context5.shaderSource(shader2,fragmentSrc);
context5.compileShader(shader2);
context5.getShaderParameter(shader2,context5.COMPILE_STATUS);
context5.attachShader(program0,shader2);
context5.linkProgram(program0);
context5.getProgramParameter(program0,context5.LINK_STATUS);
return program0;
}
function tex() {
var texture = context5.createTexture();
context5.bindTexture(context5.TEXTURE_2D,texture);
context5.texParameteri(context5.TEXTURE_2D,context5.TEXTURE_MAG_FILTER,context5.LINEAR);
context5.texParameteri(context5.TEXTURE_2D,context5.TEXTURE_MIN_FILTER,context5.LINEAR);
context5.texParameteri(context5.TEXTURE_2D,context5.TEXTURE_WRAP_S,context5.CLAMP_TO_EDGE);
context5.texParameteri(context5.TEXTURE_2D,context5.TEXTURE_WRAP_T,context5.CLAMP_TO_EDGE);
return texture;
}
function attr(program, name, arr) {
var webGLBuffer13 =...