test buffer geometry
test buffer geometry
by Konstantin Cryman
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
// Our Javascript will go here.
</script>
</body>
</html>
JavaScript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const newTestGeometry = new THREE.BufferGeometry();
const verticesForBufferGeometry = [
...new THREE.Vector3( 0, 0, 0 ).toArray(),
...new THREE.Vector3( 0, 1, 0 ).toArray(),
...new THREE.Vector3( 1, 0, 0 ).toArray(),
...new THREE.Vector3( 0, 1, 0 ).toArray(),
...new THREE.Vector3( 1, 0, 0 ).toArray(),
...new THREE.Vector3( 1, 1, 0 ).toArray(),
];
const verticiesForNormals = [].concat( newTestGeometry );
/* const facesForBufferGeometry = [ 2, 1, 0, 3, 4, 5 ]; */
const facesForBufferGeometry = [ 2, 1, 0, 3, 4, 5 ];
const uvs = new Float32Array([
0.0, 0.0,
0.0, 1.0,
1.0, 0.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0
]);
newTestGeometry.addAttribute('uv', new THREE.BufferAttribute( uvs, 2 ) )
newTestGeometry.addAttribute(
'position',
new THREE.BufferAttribute( new Float32Array( verticesForBufferGeometry ), 3 )
);
newTestGeometry.addAttribute(
'normal',
new THREE.BufferAttribute( new Float32Array( verticiesForNormals ), 3 )
);
newTestGeometry.setIndex( facesForBufferGeometry );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const txture = new THREE.Texture();
const material = new THREE.MeshStandardMaterial( {
color: 0xeeeeee,
emissive: 0xcccccc,
map: txture,
side: THREE.DoubleSide
});
const cube = new THREE.Mesh( newTestGeometry, material );
scene.add( cube );
camera.position.z = 5;
const nextIMG = new Image();
nextIMG.onload = function(){
txture.image = nextIMG;
txture.needUpdate = true;
cube.material.map = txture;
cube.material.needsUpdate = true;
}
nextIMG.src = 'https://www.gravatar.com/avatar/cd66a8f3b8915635bd6620ce59ce6397?s=64';
function animate() {
requestAnimationFrame( animate );
// cube.rotation.x +=...