JSFiddle - React, Tailwind, and code Playground
by Konstantin Cryman
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/shaders/CopyShader.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/postprocessing/EffectComposer.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/postprocessing/RenderPass.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/postprocessing/ShaderPass.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var mesh, renderer, scene, camera, controls;
class Layer {
constructor( camera ) {
this.scene = new THREE.Scene();
this.renderPass = new THREE.RenderPass( this.scene, camera );
this.renderPass.clear = false;
this.renderPass.clearDepth = true;
this.renderPass.renderToScreen = true;
}
}
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
composer = new THREE.EffectComposer( renderer );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 50;
var material = new THREE.MeshPhongMaterial( { side: THREE.DoubleSide } );
var layer1 = new Layer( camera );
composer.addPass( layer1.renderPass );
layer1.scene.add( new THREE.AmbientLight( 0xFFFFFF ) );
var geometry = new THREE.PlaneGeometry( 10, 10, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0xff0000 );
layer1.scene.add( mesh );
var layer2 = new Layer( camera );
composer.addPass( layer2.renderPass );
layer2.scene.add( new THREE.AmbientLight( 0xFFFFFF ) );
var geometry = new THREE.PlaneGeometry( 6, 6, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x00ff00 );
layer2.scene.add( mesh );
var layer3 = new Layer( camera );
composer.addPass( layer3.renderPass );
layer3.scene.add( new THREE.AmbientLight( 0xbbbbbb ) );
var geometry = new THREE.PlaneGeometry( 2, 2, 1, 1 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x0000ff );
layer3.scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.clear();
composer.render();
}