createjs Ticker性能
by Yanan Tian
HTML
<div>
<input type="button" value="pause" onclick="togglePause(event)"/>
<select id="fpssel" type="text" onchange="toggleFps(event)">
<option value="10">10</option>
<option value="30" selected>30</option>
<option value="40">40</option>
<option value="60">60</option>
</select>
</div>
<canvas width="400" height="300" id="mineCanvas"></canvas>
<script src="https://code.createjs.com/easeljs-0.8.1.min.js"></script>
<script src="https://code.createjs.com/tweenjs-0.6.2.min.js"></script>
<script src="https://code.createjs.com/soundjs-0.6.2.min.js"></script>
<script src="https://code.createjs.com/preloadjs-0.6.2.min.js"></script>
JavaScript
var stage = new createjs.Stage("mineCanvas"),
fps,
circle, text;
//刷新频率
fps = document.querySelector("#fpssel").value || 60;
createjs.Ticker.setFPS(fps);
//设置画布
var canvas_w = stage.canvas.width,
canvas_h = stage.canvas.height;
//timing mode
createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED;
//动画基于时间,而不是fps
var global_delta = 1 / fps;
//主循环
createjs.Ticker.on('tick', function (evt) {
// 为方便计算,循环体中的所有位移,均认为是 1s 中的位移,只要乘以 _delta 参数,即可得到真正的位移
// - 「真实时间」相对于 1000ms 「缩放」的倍数
global_delta = evt.delta / 1000;
stage.update(evt);
});
//圆形
stage.addChild((circle = new createjs.Shape())).set({x: 100, y: 100}).graphics.f('#f60').dc(0, 0, 50);
circle.on('tick', function () {
// 500表示位移速度为:500px/s,所有的位移均乘以_delta,换算成「真实时间」的位移
if (!createjs.Ticker.getPaused()) {
this.x += 500 * global_delta;
if (this.x > canvas_w + 50) {
this.x = -50;
}
}
});
//文字
stage.addChild((text = new createjs.Text('内容', '14px monospace', '#000')));
text.lineHeight = 15;
text.textBaseline = 'top';
text.verticalAlign = 'left';
text.set({x: 10, y: canvas_h - text.lineHeight * 5 - 10});//距离左下角(10, 10)
text.on('tick', function () {
this.text = '\
getPaused(): ' + createjs.Ticker.getPaused() + '\n\
getTime(true): ' + ~~createjs.Ticker.getTime(true) + 'ms\n\
getTime(false): ' + ~~createjs.Ticker.getTime(false) + 'ms\n\
getMeasuredFPS(): ' + ~~createjs.Ticker.getMeasuredFPS() + 'fps\n\
getMeasuredTickTime(): ' + createjs.Ticker.getMeasuredTickTime() + 'ms\
';
});
window.toggleFps = function (evt){
var sel = evt.target;
fps = sel.value || fps;
createjs.Ticker.setFPS(fps);
};
window.togglePause = function (evt){
var btn = evt.target,
paused = !createjs.Ticker.getPaused();
createjs.Ticker.setPaused(paused);
btn.value = paused ? 'unpause' : 'pause';
};