JSFiddle - React, Tailwind, and code Playground
by thindery
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.js"></script>
<div id="canvasContainer">
<canvas id="c" width="800" height="1000"></canvas>
</div>
<br>
CSS
#c {
flex: 1;
margin: 1em auto auto;
background-image: url(data:image/gif;base64,R0lGODlhCgAKAIAAAOLi4v///yH5BAAHAP8ALAAAAAAKAAoAAAIRhB2ZhxoM3GMSykqd1VltzxQAOw==);
display: inline-block;
}
JavaScript
fabric.Image.prototype._render = function(ctx) {
var fwidth = this._element.width / (this.zoomLevel + 1);
var fheight = this._element.height / (this.zoomLevel + 1);
var wdiff = (fwidth - this._element.width) / 2;
var hdiff = (fheight - this._element.height) / 2;
ctx.drawImage(this._element, -wdiff, -hdiff, fwidth, fheight, -this.width/2, - this.height/2, this.width, this.height);
}
var canvas = this.__canvas = new fabric.Canvas('c');
fabric.Image.fromURL("https://images2.alphacoders.com/147/147320.png", function(img) {
var zoomLevel = 0;
var zoomLevelMin = 0;
var zoomLevelMax = 3;
img.zoomLevel = 0
img.scale(0.1);
canvas.add(img);
img.zoomIn = function() {
if (zoomLevel < zoomLevelMax) {
zoomLevel += 0.1;
img.zoomLevel = zoomLevel;
}
};
img.zoomOut = function() {
zoomLevel -= 0.1;
if (zoomLevel < 0) zoomLevel = 0;
if (zoomLevel >= zoomLevelMin) {
img.zoomLevel = zoomLevel;
}
};
});
canvas.on('mouse:wheel', function(option) {
var imgObj = canvas.getActiveObject();
if (!imgObj) return;
option.e.preventDefault();
if (option.e.deltaY > 0) {
imgObj.zoomOut();
} else {
imgObj.zoomIn();
}
canvas.renderAll();
});
var resize = function() {
console.log('resize')
var height = window.innerHeight;
var scrollTop = $(window).scrollTop(),
elementOffset = $('#c').offset().top,
distance = (elementOffset - scrollTop);
//console.log("distance is "+ distance)
height = height-distance-20;
// So we need to calculate the proper scaled width
// that should work well with every resolution
var ratio = canvas.getWidth()/canvas.getHeight();
var width = height * ratio;
$(".upper-canvas, .lower-canvas").css({'width': width,...