Phaser quickstart
Basic setup of Phaser
by theodedeken
HTML
<!DOCTYPE html>
<!-- HTML base to get Phaser to work, no changes here are needed -->
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js"></script>
</head>
<body>
</body>
</html>
JavaScript
// Configuration for the game
// Other options that can be set in this config:
// https://photonstorm.github.io/phaser3-docs/Phaser.Core.Config.html
var config = {
type: Phaser.AUTO,
// width of the game
width: 800,
// height fo the game
height: 450,
// physics config
physics: {
default: 'arcade',
arcade: {
gravity: {
y: 200
}
}
},
// function names for the default engine events
scene: {
preload: preload,
create: create,
update: update,
render: render
}
};
// Create a new Phaser Game
var game = new Phaser.Game(config);
/**
* Preload function
* This function gets executed once at the start of the creation of the game scene
*
* Use this function to load all assets (images, music, sounds) into memory so you
* can use them later to build your game scene
*/
function preload() {
// Example loading image from a url
this.load.image('logo', 'https://hubben-amal.github.io/game-io-workshops/img/game-io-logo.png')
}
/**
* Create function
* This function gets executed once after the preload and create the game scene
*
* Use this function to create and configure all your game elements in the scene
*/
function create() {
// Add our preloaded image to the scene
var logo = this.add.image(400, 225, 'logo');
// scale it down
logo.setScale(0.25)
}
/**
* Main update loop
* The code in this function gets executed on every game update (defaul 60 times per second)
*
* Use this function for all elements that change overtime
*/
function update(){
}
/**
* Main render loop
* The code in this function gets executed every time the screen is rendered (default 60 times per second)
*
* !For basic games this function is not really needed!
*/
function render(){
}