Phaser exercise 2
by theodedeken
HTML
<!DOCTYPE html>
<!-- HTML base to get Phaser to work, no changes here are needed -->
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js"></script>
</head>
<body>
</body>
</html>
JavaScript
/**
* WARNING: TRY TO FIGURE THE EXERCISES OUT ON YOUR OWN!
* ONLY USE MY SOURCE CODE AS A LAST RESORT, GOOD LUCK!
*/
// Configuration for the game
// Other options that can be set in this config:
// https://photonstorm.github.io/phaser3-docs/Phaser.Core.Config.html
let config = {
type: Phaser.AUTO,
// width of the game
width: 800,
// height fo the game
height: 450,
// background color of the game
backgroundColor: 0x6dc4f2,
// function names for the default engine events
scene: {
create: create,
update: update
}
};
// Create a new Phaser Game
let game = new Phaser.Game(config);
// Declare our variables
let space,
ball,
ground,
pillar,
scoretext;
let jumping = false;
let keylock = false;
let playing = false;
// Declare a variable to keep score
let score = 0;
/**
* Create function
* This function gets executed once after the preload and creates the game scene
*
* Use this function to create and configure all your game elements in the scene
*/
function create() {
// Create and add the bouncy ball
ball = this.add.circle(100, 370, 20, 0x931f9c);
// Create and add the ground
ground = this.add.rectangle(400, 420, 800, 60, 0x38963c);
// Create and add the pillar where we will bounce over
pillar = this.add.rectangle(1000, 340, 50, 100, 0xff0000);
space = this
.input
.keyboard
.addKey(Phaser
.Input
.Keyboard
.KeyCodes
.SPACE);
// displaying score
scoretext = this.add.text(400, 50, score, {
fontFamily: "\"Arial\"",
fontSize: "50pt"
});
// displaying info at the start of the game
infotext = this.add.text(50, 400, "Press space to start game", {
fontFamily: "\"Arial\"",
fontSize: "20pt"
})
}
/**
* Main update loop
* The code in this function gets executed on every game update (default 60 times per second)
*
* Use this function for...