Three.js Boilerplate
by Theo Armour
HTML
<script src="https://github.com/mrdoob/three.js/raw/master/build/Three.js"></script>
<script src="https://github.com/mrdoob/three.js/raw/master/examples/js/RequestAnimationFrame.js"></script>
<script src="https://github.com/mrdoob/three.js/raw/master/examples/js/Stats.js"></script>
<script src="https://github.com/mrdoob/three.js/raw/master/examples/js/Detector.js"></script>
CSS
body {
font-family: Monospace;
margin: 0px;
padding: 0px;
overflow: hidden;
background-color: #f0f0f0;
}
JavaScript
var container, camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.Camera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
});
mesh = new THREE.Mesh(geometry, material);
scene.addObject(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}