Horizontal Hexagonal Minesweeper
Hexagonal minesweeper in the horizontal tile orientation.
by thegje
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.min.js"></script>
<script src="https://dl.dropboxusercontent.com/s/qn45khyfc40hz4l/hextile.js"></script>
<div id="TutContainer"></div>
JavaScript
var game = new Phaser.Game(800, 680, Phaser.AUTO, 'TutContainer', { preload: preload, create: create});
//horizontal tile shaped level
var levelData=
[[-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1],
[-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1],
[-1,-1,0,0,0,0,0,0,0,0,0,-1,-1],
[-1,0,0,0,0,0,0,0,0,0,0,-1,-1],
[-1,0,0,0,0,0,0,0,0,0,0,0,-1],
[0,0,0,0,0,0,0,0,0,0,0,0,-1],
[0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,-1],
[-1,0,0,0,0,0,0,0,0,0,0,0,-1],
[-1,0,0,0,0,0,0,0,0,0,0,-1,-1],
[-1,-1,0,0,0,0,0,0,0,0,0,-1,-1],
[-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1],
[-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1]];
var bmpText;
var hexTileHeight=61;//this is for horizontal
var hexTileWidth=52;//for horizontal
var hexGrid;
var infoTxt;
var numMines=20;
var blankTiles=0;
var revealedTiles=0;
function preload() {
game.load.crossOrigin='Anonymous';//cross origin fix
//load all necessary assets
game.load.bitmapFont('font', 'https://dl.dropboxusercontent.com/s/z4riz6hymsiimam/font.png?dl=0', 'https://dl.dropboxusercontent.com/s/7caqsovjw5xelp0/font.xml?dl=0');
game.load.image('hex', 'https://dl.dropboxusercontent.com/s/rhwagtrs8o2v0cz/hexsmall.png?dl=0');
}
function create() {
bmpText = game.add.bitmapText(10, 10, 'font', 'Horizontal HexMine', 18);
game.stage.backgroundColor = '#cccccc';
createLevel();
infoTxt=game.add.text(10,30,'hi');
//game.input.addMoveCallback(findHexTile, this);
game.input.onTap.add(onTap);
game.input.onHold.add(onHold);
game.input.holdRate=500;
// Maintain aspect ratio
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
//game.scale.startFullScreen(true);
//game.scale.refresh();
}
function createLevel(){
hexGrid=game.add.group();
var verticalOffset=hexTileHeight*3/4;
var horizontalOffset=hexTileWidth;
var startX;
var startY;
var startXInit=hexTileWidth/2;
var startYInit=hexTileHeight/2;
addMines();
var hexTile;
for (var i = 0; i < levelData.length; i++)
{
...