three.js dev template - module
by tfoller
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from "three";
import { OrbitControls } from "https://unpkg.com/three/examples/jsm/controls/OrbitControls.js";
var axisMesh, axisAngle, oldAxisAngle, rotAxis, red, blue, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geo1 = new THREE.BoxGeometry(5, 1, 1);
// material
var mat1 = new THREE.MeshPhongMaterial( {
color: 0xff0000,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
var mat2 = new THREE.MeshPhongMaterial( {
color: 0x0000ff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
var axisGeo = new THREE.BoxGeometry(0.2, 0.2, 30);
var axisMat = new THREE.MeshPhongMaterial({
color: 0xffff00,
flatShading: true,
transparent: true,
opacity: 0.7,
});
// mesh
red = new THREE.Mesh( geo1, mat1 );
blue = new THREE.Mesh(geo1, mat2);
axisMesh = new THREE.Mesh(axisGeo, axisMat);
//blue.position.set(10, 0, 0)
scene.add( red, blue);//, axisMesh );
axisAngle = new...