CylinderLink
DragControls
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/controls/DragControls.js"></script>
<script type="x-shader/x-vertex" id="vertexShader">
uniform float scale;
uniform vec3 pos;
uniform vec4 rotation;
vec3 rotateVector(vec4 q, vec3 v) {
return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
}
void main() {
vec3 vPos = rotateVector(rotation, position) + pos;
gl_Position = projectionMatrix * modelViewMatrix * vec4(vPos, 1.0);
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
void main() {
gl_FragColor = vec4(1.0, 1.0, 0.0, 0.0);
}
</script>
CSS
body {
overflow: hidden;
margin: 0;
padding: 0;
}
JavaScript
var camera, scene, renderer;
var cube1, cube2;
var link;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(1, 1, 1);
//camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//fill the scene
scene.add(new THREE.GridHelper(10,20));
scene.add(new THREE.AxisHelper());
var cubegeom = new THREE.BoxGeometry(0.5, 0.5, 0.5);
cube1 = new THREE.Mesh(cubegeom, new THREE.MeshBasicMaterial({color: 'red'}));
cube1.position.set(0, 1, 1);
scene.add(cube1);
cube2 = new THREE.Mesh(cubegeom, new THREE.MeshBasicMaterial({color: 'red'}));
cube2.position.set(3, 1, 1);
scene.add(cube2);
var linkGeom = new THREE.CylinderGeometry(0.12, 0.12, 1);
//var linkGeom = new THREE.BoxGeometry(0.1, 0.75, 1);
linkGeom.translate(0, 0.5, 0);
linkGeom.rotateX(Math.PI / 2);
//link = new THREE.Mesh(linkGeom, new THREE.MeshBasicMaterial({color: "yellow"}));
const m = new THREE.Matrix4();
var up = new THREE.Vector3(0, 1, 0);
m.lookAt(cube2.position, cube1.position, up);
var rotation = new THREE.Quaternion();
rotation.setFromRotationMatrix(m);
//this.distance = src.distanceTo(dest);
//link.position.copy(cube1.position);
//link.lookAt(cube2.position);
//link.scale.z = cube1.position.distanceTo(cube2.position);
var scale = cube1.position.distanceTo(cube2.position);
var material = new THREE.ShaderMaterial({
uniforms: {
'pos': { type: 'v3', value: cube1.position },
'rotation': { type: 'v4', value: rotation },
'scale': { type: 'f', value: scale }
},
vertexShader: document.getElementById('vertexShader').textContent,
fragmentShader:...