CylinderLink

DragControls

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/controls/DragControls.js"></script>
<script type="x-shader/x-vertex" id="vertexShader">
    attribute vec3 center;
    varying vec3 vCenter;

    void main() {
        vCenter = center;
        gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
    }
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
    void main() {
        gl_FragColor.rgb = mix(vec3(0.659, 0.733, 0.749), vec3(1.0, 0.949, 0.878), edgeFactorTri());
        gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
    }
</script>

CSS

body {
  overflow: hidden;
  margin: 0;
  padding: 0;
}

JavaScript

var camera, scene, renderer;
var cube1, cube2;
var link;

init();
animate();

function init() {

  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(1, 1, 1);
  //camera.lookAt(scene.position);

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  //fill the scene
  scene.add(new THREE.GridHelper(10,20));
  scene.add(new THREE.AxisHelper());
  
	var cubegeom = new THREE.BoxGeometry(0.5, 0.5, 0.5);
  cube1 = new THREE.Mesh(cubegeom, new THREE.MeshBasicMaterial({color: 'red'}));
  cube1.position.set(0, 1, 1);
  scene.add(cube1);
	cube2 = new THREE.Mesh(cubegeom, new THREE.MeshBasicMaterial({color: 'red'}));
	cube2.position.set(3, 1, 1);
  scene.add(cube2);

	var linkGeom = new THREE.CylinderGeometry(0.12, 0.12, 1);
	linkGeom.translate(0, 0.5, 0);
	linkGeom.rotateX(Math.PI / 2);
	link = new THREE.Mesh(linkGeom, new THREE.MeshBasicMaterial({color: "yellow"}));
 
  link.position.copy(cube1.position);
  link.lookAt(cube2.position);
  link.scale.z = cube1.position.distanceTo(cube2.position);
  
  scene.add(link);
}

function animate() {
  requestAnimationFrame(animate);
    
  renderer.render(scene, camera);
}