Bounding Containers in RaphaelJS
Read more about it here: http://terryyoung.blogspot.com/2011/08/bounding-containers-in-raphaeljs.html
by Terry Young
HTML
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script>
<p>This demonstrates my getCBox() function, which calculates the bounding container coordinates of any given number of objects.</p>
<p>The green container is the result.</p>
<p>Drag any of the small elements (i.e. Image, Rect, Text) and the container resizes.</p>
<p>Or click one of the two buttons to randomize positions automatically.</p>
<p>Hover the green container to view the refreshed connector dot positions.</p>
<p>
<button id="SVG_GETCBOX_MANUAL">Randomize Manually</button>
<button id="SVG_GETCBOX_AUTO">Randomize Continuously</button>
</p>
<br>
<div id="SVG_GETCBOX_1" class="SVG_CONNECTORS_HOLDER"></div>
CSS
/***********************************************************************
Common styles
***********************************************************************/
html, body, button
{
font-family: Tahoma;
font-size: 9pt;
line-height: 14pt;
}
br.clear
{
clear: both;
}
/***********************************************************************
Common styles
***********************************************************************/
.SVG_CONNECTORS_HOLDER {
-moz-border-radius: 10px;
-webkit-border-radius: 10px;
border-radius: 10px;
border: solid 3px #818ca0;
background-color: #dbdee3;
width: 640px;
height: 260px;
}
JavaScript
/**
* @blog http://terryyoung.blogspot.com/2011/08/bounding-containers-in-raphaeljs.html
*/
///////////////////////////////////////////////////////////////////////////////
// Please scroll to the bottom to look at the usage code of this demo.
// These below are some core extensions to RaphaelJS that makes it all happen.
/**
* Simplifies something like this:
*
* this.ox = this.type == 'rect' ? this.attr('x') : this.attr('cx');
* this.oy = this.type == 'rect' ? this.attr('y') : this.attr('cy');
*
* to this:
*
* el.o(); // and better, it supports chaining
*
* @copyright Terry Young <terryyounghk [at] gmail.com>
* @license WTFPL Version 2 ( http://en.wikipedia.org/wiki/WTFPL )
*/
Raphael.el.is = function (type) { return this.type == (''+type).toLowerCase(); };
Raphael.el.isNot = function (type) { return this.type != (''+type).toLowerCase(); };
Raphael.el.x = function () { return this.is('circle') ? this.attr('cx') : this.attr('x'); };
Raphael.el.y = function () { return this.is('circle') ? this.attr('cy') : this.attr('y'); };
Raphael.el.o = function () { this.ox = this.x(); this.oy = this.y(); return this; };
/**
* getABox() for RaphaelJS - getBBox() On Steroids
* More routine, pre-calculated values that getBBox() doesn't provide
*
* @author Terry Young <terryyounghk [at] gmail.com>
* @license WTFPL Version 2 ( http://en.wikipedia.org/wiki/WTFPL )
*/
Raphael.el.getABox = function ()
{
var b = this.getBBox(); // thanks, I'll take it from here...
var o =
{
// we'd still return what the original getBBox() provides us with
x: b.x,
y: b.y,
width: b.width,
height: b.height,
// three different x coordinates: left edge, centered, and right edge
xLeft: b.x,
xCenter: b.x + b.width / 2,
xRight: b.x + b.width,
// three different y coordinates: top edge, middle, and...