JSFiddle - React, Tailwind, and code Playground
by teknohippy
HTML
<!doctype html>
<html lang="en">
<head>
<title>A jQuery Drag-and-Drop Number Cards Game</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script>
<script type="text/javascript">
// JavaScript will go here
</script>
</head>
<body>
<h1>Risk & Remedy Drag Drop Test</h1>
<div id="content">
<div id="cardPile"> </div>
<div id="cardSlots"> </div>
<div id="successMessage">
<h2>You did it!</h2>
</div>
</div>
</body>
</html>
CSS
/* Add some margin to the page and set a default font and colour */
body {
margin: 30px;
font-family: "Georgia", serif;
line-height: 1.8em;
color: #333;
}
/* Give headings their own font */
h1, h2, h3, h4 {
font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif;
}
/* Main content area */
#content {
margin: 80px 70px;
text-align: center;
-moz-user-select: none;
-webkit-user-select: none;
user-select: none;
}
/* Header/footer boxes */
.wideBox {
clear: both;
text-align: center;
margin: 70px;
padding: 10px;
background: #ebedf2;
border: 1px solid #333;
}
.wideBox h1 {
font-weight: bold;
margin: 20px;
color: #666;
font-size: 1.5em;
}
/* Slots for final card positions */
#cardSlots {
margin: 50px auto 0 auto;
background: #ddf;
}
/* The initial pile of unsorted cards */
#cardPile {
margin: 0 auto;
background: #ffd;
}
#cardSlots, #cardPile {
width: 910px;
height: 120px;
padding: 20px;
border: 2px solid #333;
-moz-border-radius: 10px;
-webkit-border-radius: 10px;
border-radius: 10px;
-moz-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
-webkit-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
}
/* Individual cards and slots */
#cardSlots div, #cardPile div {
float: left;
width: 58px;
height: 78px;
padding: 10px;
padding-top: 40px;
padding-bottom: 0;
border: 2px solid #333;
-moz-border-radius: 10px;
-webkit-border-radius: 10px;
border-radius: 10px;
margin: 0 0 0 10px;
background: #fff;
}
#cardSlots div:first-child, #cardPile div:first-child {
margin-left: 0;
}
#cardSlots div.hovered {
background: #aaa;
}
#cardSlots div {
border-style: dashed;
}
#cardPile div {
background: #666;
color: #fff;
font-size: 50px;
text-shadow: 0 0 3px #000;
}
#cardPile div.ui-draggable-dragging {
-moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
-webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
box-shadow: 0 0 .5em rgba(0,...
JavaScript
var correctCards = 0;
$(init);
function init() {
document.addEventListener("touchstart", touchHandler, true);
document.addEventListener("touchmove", touchHandler, true);
document.addEventListener("touchend", touchHandler, true);
document.addEventListener("touchcancel", touchHandler, true);
// Hide the success message
$('#successMessage').hide();
$('#successMessage').css({
left: '580px',
top: '250px',
width: 0,
height: 0
});
// Reset the game
correctCards = 0;
$('#cardPile').html('');
$('#cardSlots').html('');
// Create the pile of shuffled cards
var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
numbers.sort(function() {
return Math.random() - .5
});
numbers.sort(function() {
return Math.random() - .5
});
numbers.sort(function() {
return Math.random() - .5
});
for (var i = 0; i < 10; i++) {
$('<div>' + numbers[i] + '</div>').data('number', numbers[i]).attr('id', 'card' + numbers[i]).appendTo('#cardPile').draggable({
containment: '#content',
stack: '#cardPile div',
cursor: 'move',
revert: true
});
}
// Create the card slots
var words = ['one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten'];
for (var i = 1; i <= 10; i++) {
$('<div>' + words[i - 1] + '</div>').data('number', i).appendTo('#cardSlots').droppable({
accept: '#cardPile div',
hoverClass: 'hovered',
drop: handleCardDrop
});
}
}
function handleCardDrop(event, ui) {
var slotNumber = $(this).data('number');
var cardNumber = ui.draggable.data('number');
// If the card was dropped to the correct slot,
// change the card colour, position it directly
// on top of the slot, and prevent it being dragged
// again
if (slotNumber == cardNumber) {
...