JSFiddle - React, Tailwind, and code Playground

HTML

<body>
<div id="container"></div>
</body>

CSS

body {
  margin: 0;
}

JavaScript

const THREE = await import("https://cdn.skypack.dev/[email protected]");
const { OrbitControls } = await import(
    "https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js"
);
const { GUI } = await import(
    "https://cdn.skypack.dev/[email protected]/examples/jsm/libs/lil-gui.module.min.js"
);
const { GLTFLoader } = await import(
    "https://cdn.skypack.dev/[email protected]/examples/jsm/loaders/GLTFLoader.js"
);
import * as SkeletonUtils from "https://cdn.skypack.dev/[email protected]/examples/jsm/utils/SkeletonUtils.js";

let scene, renderer, camera, controls;
let animationMixers = [];
let clock = new THREE.Clock();
const loader = new GLTFLoader();
let bodySkeletonHelper;
let shirtSkeletonHelper;
const guiParams = {
    showBodySkeletonHelper: true,
    showShirtSkeletonHelper: true,
};

init();

function init() {
    console.log(`three.js: ${THREE.REVISION}`);

    const container = document.getElementById("container");

    camera = new THREE.PerspectiveCamera(
        75,
        window.innerWidth / window.innerHeight,
        0.01,
        10
    );
    camera.position.set(0.98, 1.86, 1.42);

    scene = new THREE.Scene();
    scene.background = new THREE.Color(0x6666aa);

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.outputEncoding = THREE.sRGBEncoding;
    container.appendChild(renderer.domElement);

    controls = new OrbitControls(camera, renderer.domElement);
    controls.enablePan = true;
    controls.autoRotate = false;
    controls.autoRotateSpeed = 0.635;
    controls.enableDamping = true;
    controls.dampingFactor = 0.1;
    controls.target.set(0, 1, 0);

    const ambientLight = new THREE.AmbientLight(0xffffff);
    scene.add(ambientLight);

    const floor_geometry = new THREE.PlaneGeometry(3, 3);
    const floor_material = new THREE.MeshPhongMaterial({
        color: 0x666699,
       ...