JSFiddle - React, Tailwind, and code Playground

HTML

<canvas id="starField"></canvas>

CSS

body {
    overflow: hidden;
}

JavaScript

// rAF polyfill
(function () {
    var lastTime = 0;
    var vendors = ['ms', 'moz', 'webkit', 'o'];
    for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
        window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
        window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];
    }

    if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) {
        var currTime = new Date().getTime();
        var timeToCall = Math.max(0, 16 - (currTime - lastTime));
        var id = window.setTimeout(function () {
            callback(currTime + timeToCall);
        }, timeToCall);
        lastTime = currTime + timeToCall;
        return id;
    };

    if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) {
        clearTimeout(id);
    };
}());

function Hummingbird(heartbeat, domElement) {
    var id;
    var lastTime;

    function start() {
        stop();
        lastTime = Date.now();
        run();
    }

    function run() {
        id = requestAnimationFrame(function (time) {
            heartbeat(time - lastTime);
            lastTime = time;
            run();
        }, domElement);
    }

    function stop() {
        if (id) {
            cancelAnimationFrame(id);
            id = null;
        }
    }

    this.start = start;
    this.stop = stop;
}

function Star(context) {
    var angle;
    var distance;
    var hue;

    function reset() {
        angle = Math.random() * 2 * Math.PI;
        distance = 0.1;
        hue = (Math.random() * 360) | 0;
    }

    function setFillStyle() {
        var fillStyle = Star.fillStyles[hue];
        context.fillStyle = fillStyle || 'hsl(' + hue + ', 100%, 95%)';

        if (!fillStyle) {
            Star.fillStyles[hue] = context.fillStyle;
        }
    }

    function draw() {
        var x = Math.cos(angle) * distance;
        var...