JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="starField"></canvas>
CSS
body {
overflow: hidden;
}
JavaScript
// rAF polyfill
(function () {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function () {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) {
clearTimeout(id);
};
}());
function Hummingbird(heartbeat, domElement) {
var id;
var lastTime;
function start() {
stop();
lastTime = Date.now();
run();
}
function run() {
id = requestAnimationFrame(function (time) {
heartbeat(time - lastTime);
lastTime = time;
run();
}, domElement);
}
function stop() {
if (id) {
cancelAnimationFrame(id);
id = null;
}
}
this.start = start;
this.stop = stop;
}
function Star(context) {
var angle;
var distance;
var hue;
function reset() {
angle = Math.random() * 2 * Math.PI;
distance = 0.1;
hue = (Math.random() * 360) | 0;
}
function setFillStyle() {
var fillStyle = Star.fillStyles[hue];
context.fillStyle = fillStyle || 'hsl(' + hue + ', 100%, 95%)';
if (!fillStyle) {
Star.fillStyles[hue] = context.fillStyle;
}
}
function draw() {
var x = Math.cos(angle) * distance;
var...