JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.js"></script>
CSS
body {
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set( 4, 0, 10 );
scene = new THREE.Scene();
var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
hemiLight.position.set( 0, 10, 0 );
scene.add( hemiLight );
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( - 3, 10, - 10 );
scene.add( dirLight );
var geometry = new THREE.OctahedronBufferGeometry();
var material = new THREE.MeshPhongMaterial();
var meshes = new THREE.InstancedMesh(geometry, material, 5);
scene.add(meshes);
var matrix = new THREE.Matrix4();
var color = new THREE.Color();
for (var i = 0; i < meshes.count; i++) {
matrix.setPosition( i * 2, 0, 0);
meshes.setMatrixAt(i, matrix);
meshes.setColorAt(i, color.setHex(0xffffff * Math.random()));
}
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}