Squelette P5JS

Un squelette de base pour faire des scripts P5JS

by Laurent COOPER

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.22/p5.min.js"></script>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap-theme.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js"></script>
<body>
  <div class="container">
    <div class="row">
      <div class="col-xs-12">
        <h1>
          Squelette de base P5JS
        </h1>
        <div id="conteneur" oncontextmenu=" event.preventDefault();">
        </div>
      </div>
    </div>
  </div>
</body>

CSS

canvas {
  border-radius: 10px;
}

JavaScript

// fonction d'initalisation
function setup() {
  maDiv = document.getElementById('conteneur');
  cnv = createCanvas(maDiv.offsetWidth, maDiv.offsetWidth * 9 / 16);
  cnv.parent('conteneur')
}

// boucle de dessin
function draw() {
  background(128, 128, 128);
  ellipse(width / 2, height / 2, 150, 50);
}

// En cas de clic de souris
function mousePressed() {

}

// Si la fenêtre change de taille
function windowResized() {
  var maDiv = document.getElementById('conteneur');
  resizeCanvas(maDiv.offsetWidth, maDiv.offsetWidth * 9 / 16);
}