JSFiddle - React, Tailwind, and code Playground
by swesh
HTML
Click and drag big circle.<bt/>
Click and drag small circle up and down to resize<br/>
<div id="canvas"></div>
JavaScript
window.onload = function() {
var R = Raphael("canvas", 500, 500),
c = R.circle(100, 100, 50).attr({
fill: "hsb(.8, 1, 1)",
stroke: "none",
opacity: .5
}),
s = R.circle(125, 125, 15).attr({
fill: "hsb(.8, .5, .5)",
stroke: "none",
opacity: .5
});
var start = function () {
// storing original coordinates
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.sizer.ox = this.sizer.attr("cx");
this.sizer.oy = this.sizer.attr("cy")
this.attr({opacity: 1});
this.sizer.attr({opacity: 1});
},
move = function (dx, dy) {
// move will be called with dx and dy
this.attr({cx: this.ox + dx, cy: this.oy + dy});
this.sizer.attr({cx: this.sizer.ox + dx, cy: this.sizer.oy + dy});
},
up = function () {
// restoring state
this.attr({opacity: .5});
this.sizer.attr({opacity: .5});
},
rstart = function() {
// storing original coordinates
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.big.or = this.big.attr("r");
},
rmove = function (dx, dy) {
// move will be called with dx and dy
this.attr({cx: this.ox + dy, cy: this.oy + dy});
this.big.attr({r: this.big.or +
(dy < 0 ? -1 : 1) * Math.sqrt(2*dy*dy)});
};
c.drag(move, start, up);
c.sizer = s;
s.drag(rmove, rstart);
s.big = c;
};