Wheel of Food

by Scott Vandervort

HTML

<html>
   <head>
      <title>Box2dWeb Demo</title>
   </head>
   <body onload="init();">
      <canvas id="canvas" width="600" height="400" style="background-color:#333333;" ></canvas>
   </body>
   <script type="text/javascript" src="https://cdn.jsdelivr.net/npm/[email protected]/box2d.js"></script>
   <script type="text/javascript">
      
			function init() {
				var	b2Vec2 = Box2D.Common.Math.b2Vec2,
         			b2AABB = Box2D.Collision.b2AABB,
              b2BodyDef = Box2D.Dynamics.b2BodyDef,
              b2Body = Box2D.Dynamics.b2Body,	
              b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
         			b2Fixture = Box2D.Dynamics.b2Fixture,
         			b2World = Box2D.Dynamics.b2World,
         			b2MassData = Box2D.Collision.Shapes.b2MassData,
         			b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
         			b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
         			b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
              b2MouseJointDef =  Box2D.Dynamics.Joints.b2MouseJointDef,
              b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef;
         
				var world = new b2World( new b2Vec2(0, 0), true );
         
        // "Pivot".
				var pivotFixDef = new b2FixtureDef;        
				pivotFixDef.density = 1.0;
       	pivotFixDef.friction = 1.0;
        pivotFixDef.restitution = 0.2;
        pivotFixDef.shape = new b2PolygonShape;
        pivotFixDef.shape.SetAsBox(.2, .2);               
         
				var pivotBodyDef = new b2BodyDef;        
        pivotBodyDef.type = b2Body.b2_staticBody;
        pivotBodyDef.position.Set(10,10 );
         
				var pivotBody = world.CreateBody(pivotBodyDef);
        pivotBody.CreateFixture(pivotFixDef);    

         
        // "Wheel".
				var wheelFixDef = new b2FixtureDef;
				wheelFixDef.density = 1.0;
       	wheelFixDef.friction = 1.0;
        wheelFixDef.restitution = 0.2;
        wheelFixDef.shape = new b2PolygonShape;
        wheelFixDef.shape.SetAsBox(1, 1);           ...