JSFiddle - React, Tailwind, and code Playground
by sutherland
HTML
<script type="text/javascript"
src="http://maps.googleapis.com/maps/api/js?sensor=false&libraries=drawing">
</script>
<div id="map_canvas"></div>
CSS
#map_canvas {
display: block;
width: 100%;
height: 500px;
}
JavaScript
function initialize() {
var myOptions = {
center: new google.maps.LatLng(32.30, -86.40),
zoom: 8,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions);
var drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.MARKER,
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [
google.maps.drawing.OverlayType.MARKER,
google.maps.drawing.OverlayType.CIRCLE,
google.maps.drawing.OverlayType.POLYGON
]
},
markerOptions: {
icon: 'images/beachflag.png'
},
circleOptions: {
fillColor: '#ffff00',
fillOpacity: 1,
strokeWeight: 5,
clickable: false,
editable: true,
zIndex: 1
}
});
var imageBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(32.37, -86.47),
new google.maps.LatLng(32.33, -86.43));
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var oldmap = new google.maps.GroundOverlay(
"http://sutherlandboswell.com/shared/bus2.png",
imageBounds);
oldmap.setMap(map);
drawingManager.setMap(map);
}
google.maps.event.addDomListener(window, 'load', initialize);