Smash game
by Boris Šuška
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.14.2/matter.min.js"></script>
JavaScript
// Matter.js - http://brm.io/matter-js/
// Matter module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies,
width = 800,
height = 600,
rest = 0.5,
space = 600 / 5;
// create a Matter.js engine
var engine = Engine.create(),
world = engine.world;
// zero gravity
world.gravity.scale = 0;
world.gravity.x = 0;
world.gravity.y = 0;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: width,
height: height,
showAngleIndicator: true,
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add a mouse controlled constraint
// add mouse control
var mouse = Mouse.create(render.canvas)
/* mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
anchors: true,
visible: true
}
}
}); */
;
/* World.add(world, mouseConstraint); */
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: width, y: height }
});
// keep the mouse in sync with rendering
render.mouse = mouse;
// create a load of circle bodies
stack = Composites.stack(20, 20, 20, 5, 0, 0, (x, y, column, row) =>
Bodies.circle(x, y, Common.random(10, 20), {
friction: 1,
restitution: 1,
density: 1
}
));
// add circle bodies to the world
World.add(world, stack)
// add some some walls to the world
offset = 5
World.add(world, [
Bodies.rectangle(width/2, 0, width, 50, { isStatic: true }),
Bodies.rectangle(width/2, height, width, 50, { isStatic: true }),
Bodies.rectangle(width, height/2, 50, height, { isStatic: true }),
Bodies.rectangle(0, height/2, 50,...