JSFiddle - React, Tailwind, and code Playground
by stovberpv
HTML
<div class='logo-wrapper'>
<svg class='logo' viewBox="0 0 200 50">
<svg class='rabbit' x="0" y="0">
<circle class='round' cx="50%" cy="50%" r="15"></circle>
</svg>
<svg class='part left' viewBox="0 0 100 50" x="0" y="0">
<path class='rect' d="m0 0 h 50, v 50, h -50, z"/>
</svg>
<svg class='part right' viewBox="0 0 100 50" x="50" y="0">
<path class='rect' d="m0 0 h 50, v 50, h -50, z"/>
</svg>
</svg>
</div>
<canvas></canvas>
CSS
/* #region core styles */
html, body {
height: 100%;
}
body {
top: 0;
left: 0;
background-color: #0f1223;
}
/* #endregion */
/* #region wrapper behavior */
.logo-wrapper {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 200px;
height: 50px;
margin: 0 auto;
cursor: pointer;
border-radius: 50%;
overflow: hidden;
}
/* #endregion */
/* #region colors */
.logo-wrapper .logo .rabbit .round {
fill: #ffcc00;
transition: all .6s;
opacity: 0;
}
.logo-wrapper .logo.fixed .rabbit .round {
opacity: 1;
}
.logo-wrapper .logo .part {
transition: all .3s;
fill: #f5f5f5;
}
.logo-wrapper .logo .part:hover {
/*opacity: .5;*/
}
.logo-wrapper .logo .part.left:hover {
fill: tomato;
}
.logo-wrapper .logo .part.right:hover {
fill: cornflowerblue;
}
/* #endregion */
/* #region slide animation */
.logo-wrapper .logo .part .rect {
transition: all .3s;
}
.logo-wrapper .logo.fixed .part.left .rect {
transform: translate(-50%, 0%);
}
.logo-wrapper .logo.fixed .part.right .rect {
transform: translate(50%, 0%);
}
/* #endregion */
body {
width: 100%;
height: 100vh;
background-color: #000;
background-image: radial-gradient(circle at top right, rgba(121, 68, 154, 0.13), transparent),
radial-gradient(circle at 20% 80%, rgba(41, 196, 255, 0.13), transparent)
}
canvas {
position: fixed;
width: 100%;
height: 100%;
}
JavaScript
;(function() {
let wrapper = document.querySelector('.logo-wrapper');
let logo = wrapper.querySelector('.logo');
wrapper.addEventListener('click', () => {
logo.classList.toggle('fixed');
});
})();
const STAR_COUNT = ( window.innerWidth + window.innerHeight ) / 8,
STAR_SIZE = 3,
STAR_MIN_SCALE = 0.2,
OVERFLOW_THRESHOLD = 50;
const canvas = document.querySelector( 'canvas' ),
context = canvas.getContext( '2d' );
let scale = 1, // device pixel ratio
width,
height;
let stars = [];
let pointerX,
pointerY;
let velocity = { x: 0, y: 0, tx: 0, ty: 0, z: 0.0005 };
let touchInput = false;
generate();
resize();
step();
window.onresize = resize;
canvas.onmousemove = onMouseMove;
canvas.ontouchmove = onTouchMove;
canvas.ontouchend = onMouseLeave;
document.onmouseleave = onMouseLeave;
function generate() {
for( let i = 0; i < STAR_COUNT; i++ ) {
stars.push({
x: 0,
y: 0,
z: STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE )
});
}
}
function placeStar( star ) {
star.x = Math.random() * width;
star.y = Math.random() * height;
}
function recycleStar( star ) {
let direction = 'z';
let vx = Math.abs( velocity.tx ),
vy = Math.abs( velocity.ty );
if( vx > 1 && vy > 1 ) {
let axis;
if( vx > vy ) {
axis = Math.random() < Math.abs( velocity.x ) / ( vx + vy ) ? 'h' : 'v';
}
else {
axis = Math.random() < Math.abs( velocity.y ) / ( vx + vy ) ? 'v' : 'h';
}
if( axis === 'h' ) {
direction = velocity.x > 0 ? 'l' : 'r';
}
else {
direction = velocity.y > 0 ? 't' : 'b';
}
}
star.z = STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE );
if( direction === 'z' ) {
star.z = 0.1;
star.x = Math.random() * width;
star.y = Math.random() * height;
}
else if( direction === 'l' ) {
star.x = -STAR_SIZE;
star.y = height * Math.random();
}
else if( direction === 'r' ) {
star.x = width...