Base EaselJS Fiddle
Sets up a canvas, stage, and tick
by stot
HTML
<canvas id="canvas" width="800" height="600"></canvas>
JavaScript
var stage = new createjs.Stage("canvas");
createjs.Ticker.addEventListener("tick", tick);
var img = new createjs.Bitmap('http://opengameart.org/sites/default/files/SleekBars_0.png');
img.scaleY = 0.9;
img.scaleX = 2;
stage.addChild(img);
function tick() {
stage.update();
}