Base EaselJS Fiddle

Sets up a canvas, stage, and tick

by stot

HTML

<canvas id="canvas" width="800" height="600"></canvas>

JavaScript

var stage = new createjs.Stage("canvas");

createjs.Ticker.addEventListener("tick", tick);

var img = new createjs.Bitmap('http://opengameart.org/sites/default/files/SleekBars_0.png');
img.scaleY = 0.9;
img.scaleX = 2;

stage.addChild(img);

function tick() { 
    stage.update();
}