JSFiddle - React, Tailwind, and code Playground
by steveseguin
JavaScript
function setupWebcamSelection(stream=null){
log("setup webcam");
if (stream){
getById("previewWebcam").srcObject = stream;
}
try {
return enumerateDevices().then(gotDevices).then(function(){
//stream=null;
//stream.getTracks().forEach(function(track) { // We don't want to keep it without audio; so we are going to try to add audio now.
// track.stop(); // I need to do this after the enumeration step, else it breaks firefox's labels
// stream.removeTrack(track);
//});
//stream=null;
warnlog("enumerated");
if (parseInt(getById("webcamquality").elements.namedItem("resolution").value)==3){
session.maxframerate = 30;
} else {
session.maxframerate = false;
}
if ((iOS) || (iPad)){
getById("multiselect1").parentNode.style.visibility="hidden";
getById("multiselect1").parentNode.style.height="0px";
//getById("multiselecta1").parentNode.style.height="0px";
//getById("multiselecta1").parentNode.style.visibility="hidden";
}
var audioSelect = document.querySelector('#audioSource');
var videoSelect = document.querySelector('select#videoSource');
var outputSelect = document.querySelector('select#outputSource');
audioSelect.onchange = function(){
var gowebcam = getById("gowebcam");
if (gowebcam){
gowebcam.disabled = true;
gowebcam.style.backgroundColor = "#DDDDDD";
gowebcam.style.fontWeight="normal";
gowebcam.innerHTML = "Waiting for Camera to load";
}
log("AUDIO source CHANGED");
activatedPreview=false;
grabAudio();
};
videoSelect.onchange = function(){
var gowebcam = getById("gowebcam");
if(gowebcam){
gowebcam.disabled = true;
gowebcam.style.backgroundColor = "#DDDDDD";
gowebcam.style.fontWeight="normal";
gowebcam.innerHTML = "Waiting for Camera to load";
}
warnlog("video source changed");
activatedPreview=false;
session.quality_wb =...