Boxes
3JS simple (no OrbitControls)
by steveow
HTML
<!--- Uses the latest THREE.js (r70+) -->
<script src="http://threejs.org/build/three.min.js"></script>
<h1 id="title_A">Boxes</h1>
<input type="submit" id="byBtn" value="Move Camera" onclick="F_change()" />
<input type="text" id="myTextField" value="to the LEFT" />
CSS
body {
background-color: #eeeeee;
margin: 0px;
overflow: hidden;
}
JavaScript
// MAIN //
//... Global variables.
var camera, scene, renderer, geometry, material,
mybox, mybox2, mybox3;
var renderer_width, renderer_height;
init();
animate();
//-------------------------------------------------------------
function F_change()
{
var L_or_R = document.getElementById('myTextField').value;
if (L_or_R == "to the LEFT")
{
L_or_R = "to the RIGHT";
camera.position.set(-180,1350,500);
}
else
{
L_or_R = "to the LEFT";
camera.position.set(180,1350,500);
}
document.getElementById('myTextField').value = L_or_R;
}
//-------------------------------------------------------------
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera
(50, 0.5*window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0,1350,500);
scene.add(camera);
//---------------------------------------------------------
// 3 BOXES
var myboxGeometry = new THREE.CubeGeometry(50, 50, 50);
var myboxMaterial = new THREE.MeshLambertMaterial({
color: 0x00aaff,
side: THREE.DoubleSide });
var mybox2Geometry = new THREE.CubeGeometry(150, 150, 150);
var mybox2Material = new THREE.MeshNormalMaterial();
var mybox3Geometry = new THREE.CubeGeometry(50, 100, 50);
var mybox3Material = new THREE.MeshNormalMaterial();
mybox = new THREE.Mesh(myboxGeometry, myboxMaterial);
mybox.position.set(0, 70, 0);
scene.add(mybox);
mybox2 = new THREE.Mesh(mybox2Geometry, mybox2Material);
scene.add(mybox2);
mybox2.position.set(0, -50, 0);
mybox3 = new THREE.Mesh(mybox3Geometry, mybox3Material);
scene.add(mybox3);
mybox3.position.set(150, -50, 0);
// LIGHT
//var light = new THREE.PointLight(0xffffff);
//light.position.set(0, 200, 400);
var light = new THREE.AmbientLight(0xffffff);
scene.add(light);
//RENDERER
renderer = new...