Get Local Direction Vector
THREE.js OrbitControls
by steveow
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<input type="text" id="myTextField" value="QQQ" size = "48" />
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
//... based on am original JS Fiddle by WestLangley.
var camera, scene, renderer;
var time=0, dt=0;
var PL_mesh;
init();
animate();
//======================================================================
function init() {
scene = new THREE.Scene();
scene.add(new THREE.AmbientLight(0x222222));
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = -500;
camera.position.y = 0;
camera.position.z = 300;
camera.lookAt(0,0,0);
scene.add(camera);
// LIGHTS
var ambientlight111 = new THREE.AmbientLight(0x665544);
scene.add( ambientlight111 );
var PL_color = 0xff9955;
var pointLight222= new THREE.PointLight(PL_color, .7);
pointLight222.position.set (0,46,100);
scene.add( pointLight222 );
var PL_Geometry = new THREE.SphereGeometry(10, 10, 10);
var PL_Material = new THREE.MeshBasicMaterial({color: PL_color });
PL_mesh = new THREE.Mesh(PL_Geometry, PL_Material);
PL_mesh.position.set(0,160,0);// = pointLight222.position.clone();
pointLight222.add(PL_mesh);
//SPHERES
var t_Geometry = new THREE.SphereGeometry(10, 20, 20);
var t_Material = new THREE.MeshLambertMaterial({color: 0xffffff , opacity: 0.8});
t_Material.transparent = true;
target = new THREE.Mesh(t_Geometry, t_Material);
scene.add( target );
var s_Geometry = new THREE.SphereGeometry(15, 20, 20);
var s1_Material = new THREE.MeshPhongMaterial({color: 0xff0000 });
var s2_Material = new THREE.MeshPhongMaterial({color: 0x00ff00 });
var s3_Material = new THREE.MeshPhongMaterial({color: 0x0000ff });
var s4_Material = new THREE.MeshPhongMaterial({color: 0xffff00 });
s1 = new THREE.Mesh(s_Geometry, s1_Material);
s2 = new THREE.Mesh(s_Geometry, s2_Material);
s3 = new THREE.Mesh(s_Geometry, s3_Material);
s4 = new THREE.Mesh(s_Geometry, s4_Material);
s1.position.set (-140, -80, -120);
s2.position.set (-80, 80, -120);
...