2D Collision Detector
uses Rays and proximity checks after Lee Stemkoski
by steveow
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
<script src="http://threejs.org/examples/js/controls/PointerLockControls.js"></script>
<!-- h1 id="title_A">2D Collision Detection</h1 -->
<input type="text" id="myTextField" value="QQQ" size = "48" />
<input type="submit" id="byBtn" value="Reset" onclick="F_UserClickButton()" />
<!-- NB In jsfiddle Frameworks & Extensions select No wrap - in <body> -->
CSS
body {
background-color: #fff;
color: #444;
margin: 0px;
overflow: hidden;
font-family: Tahoma;
font-size: 13px;
}
#stats {
position: absolute;
left: 0px;
right: 0px;
}
JavaScript
var element = document.body;
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight;
var ASPECT = WIDTH / HEIGHT;
var UNITSIZE = 10; //50, //...# of units
var scale = 1; //UNITSIZE/10;//5;
var WALLSIZE = 16; //unused???
var t = THREE, stats, loader;
var scene, camera, renderer, clock, controls, key;
// 0 = floor, 1 = wall, 2 = spawn point
var map = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 1, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 1, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 1, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 1, 0, 0, 0, 0, 0, 1],
[1, 1, 0, 1, 0, 0, 0, 2, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
];
var objects = [];
var mouse = new t.Vector2();
var player;
var spawnSet;
var stop_forward = false;
var stop_back = false;
var stop_left = false;
var stop_right = false;
var Message = " <message>";
var reset_player = false ;
var pointerlockchange = function(event) {
if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element) {
controls.enabled = true;
} else {
controls.enabled = false;
}
};
function init() {
//stats = new Stats();
// stats.setMode(0);
//document.body.appendChild(stats.domElement);
renderer = new t.WebGLRenderer();
renderer.setSize(WIDTH, HEIGHT);
document.body.appendChild(renderer.domElement);
key = new Keyboard();
player = new fPlayer();
clock = new t.Clock();
scene = new t.Scene();
camera = new t.PerspectiveCamera(75, ASPECT, .1, 1000);
camera.zoom = 4;
controls = new t.PointerLockControls(camera);
scene.add( controls.getObject() );
scene.add( player.cube ); //.........???????????
//camera2 = new t.PerspectiveCamera(75, ASPECT, 2, 1000);
//scene.add( camera2 );
//camera2.position.set(0,50,0);
spawnSet = false;
...