shadow test
by Steve Hamlyn
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/Detector.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
background: #333;
}
JavaScript
if (!Detector.webgl) Detector.addGetWebGLMessage();
var container, controls;
var camera, scene, renderer;
init();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(5, 5, 10);
controls = new THREE.OrbitControls(camera);
controls.target.set(0, 0, 0);
controls.update();
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapType = THREE.PCFShadowMap;
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.gammaOutput = true;
container.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Lights
//Fixed Spotlight Right
var Light_R = new THREE.SpotLight(0xffaa00, 1, 50);
Light_R.position.set(2, 2, 2);
Light_R.castShadow = true;
Light_R.shadowCameraVisible = true;
Light_R.shadowMapWidth = 2048;
Light_R.shadowMapHeight = 2048;
var lightHolder_R = new THREE.Group();
lightHolder_R.add(Light_R);
scene.add(lightHolder_R);
//Ambient light
scene.add(new THREE.AmbientLight(0xffffff, 0.4));
// Objects
var model = new THREE.GLTFLoader();
model.load('https://threejs.org/examples/models/gltf/Duck/glTF/Duck.gltf', function(gltf) {scene.add(gltf.scene);});
model.castShadow = true;
var boxgeometry = new THREE.CubeGeometry(2, 2, 2);
var boxmaterial = new THREE.MeshLambertMaterial({
color: 0x0aeedf
});
var cube = new THREE.Mesh(boxgeometry, boxmaterial);
cube.castShadow = true;
cube.position.x = -2;
cube.position.y = 1;
cube.position.z = -2;
scene.add(cube);
var...