phaser safari bug
phaser safari bug
by staff0rd
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.4.4/custom/phaser-no-physics.js"></script>
<div id="game_div"> </div>
CSS
#game_div {
width: 400px;
margin: auto;
margin-top: 50px;
}
JavaScript
// Initialize Phaser, and creates a 400x490px game
var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');
var game_state = {};
// Creates a new 'main' state that wil contain the game
game_state.main = function() { };
game_state.main.prototype = {
preload() {
var bmd = this.game.add.bitmapData(50, 50);
var texture = bmd.generateTexture('test');
console.log('bmd', bmd.width, bmd.height);
console.log('texture', texture.width, texture.height);
}
};
// Add and start the 'main' state to start the game
game.state.add('main', game_state.main);
game.state.start('main');