//Create a stage by getting a reference to the canvas
var stage = new createjs.Stage("canvas");
//Create a Shape DisplayObject.
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawCircle(0, 0, 40);
//Set position of Shape instance.
circle.x = 20;
circle.y = 20;
var g = new createjs.Graphics();
g.setStrokeStyle(1);
g.beginStroke(createjs.Graphics.getRGB(0, 0, 0));
g.beginFill(createjs.Graphics.getRGB(255, 0, 0));
g.drawRect(0, 0, 20, 23);
var s = new createjs.Shape(g);
s.x = 100;
s.y = 100;
stage.addChild(s);
stage.update();
stage.update();
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