three.js dev template - module

by srinivasprabhu794

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.112.1/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.112.1/examples/js/controls/OrbitControls.js"></script>
<div id="uppermain">
</div>
<div id="lowermain">
</div>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

body{
    margin: 0;
}
#uppermain{
    width: 100%;
    height: 50vh;
    background-image: linear-gradient(to top, #4f3c3b 0%, #596164 100%);
    border-bottom: solid 2px black;
}

#lowermain{
    display: flex;
    flex-direction: column;
    width:100%;
    height: 50vh;
    background-image: linear-gradient(to bottom ,white,lightgray,#565656);
}

JavaScript

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    let upperDivElement = document.getElementById("uppermain");

    // renderer
    renderer = new THREE.WebGLRenderer({ alpha: true });
    renderer.setSize( upperDivElement.clientWidth, upperDivElement.clientHeight );
    renderer.setClearColor( 0x000000, 0 );
    renderer.setPixelRatio( window.devicePixelRatio );
    upperDivElement.appendChild(this.renderer.domElement);
  
    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, upperDivElement.clientWidth / upperDivElement.clientHeight, 1, 10000 );
    camera.position.set( 0, 0, 30 );

    // controls
    controls = new THREE.OrbitControls( camera, upperDivElement );
		controls.touches.ONE = THREE.TOUCH.PAN;
		controls.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20,20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
    
    // material
    var material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: 0.7,
    } );
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    
}

function animate() {

    requestAnimationFrame( animate );
    
    controls.update();

    renderer.render( scene, camera );

}