// Find each img, and replace it with a canvas
var imageList=[]
$('#stitchBox').each(function (stitchIdx, el) {
console.log("Stitchbox: " + stitchIdx + " " + el.id)
el.querySelectorAll(".stitch").forEach(function(img, imgIdx) {
console.log("Image: " + imgIdx + " " + img.id)
imageList.push[img]
})
stitcher(imageList)
})
function stitcher(images) {
console.log("Stitching: " + images.forEach(function(e,i) { return e.id + " "}))
}
function dummy() {
var c, // new canvas which will replace this img element
ctx, // context of new canvas
i, // loop counter
tmpCtx, // temp context for doing work
h, // height of the image / new canvas
w, // width of the image / new canvas
dh, // destination height (used in translation)
dw, // destination width (used in translation)
dy, // destination y
leftTop,// left top corner position
leftBot;// left bottom corner position
// Get the height/width of the image
h = el.height;
w = el.width;
// Create the canvas and context that will replace the image
c = $("<canvas class='c' height='" + h + "' width='" + w + "'><\/canvas>");
ctx = c.get(0).getContext('2d');
// Create a temporary work area
c2 = $("<canvas class='c' height='" + h + "' width='" + w + "'><\/canvas>");
tmpCtx = c2.get(0).getContext('2d');
// Draw the image on the temp work area
for (i = 0; i < h; i++) {
dw = Math.abs((w * (h - i) + w * i) / h);
tmpCtx.drawImage(el,
0, i, w, 1, // sx, sy, sw, sh
0, i, dw, 1); // dx, dy, dw, dh
}
// Calculate the left corners to be 20% of the height
leftTop = parseInt(h * .2, 10);
leftBot = parseInt(h * .8, 10);
ctx.save();
// Draw the image on our real canvas
for (i = 0; i < w; i++) {
dy = (leftTop * (w - i)) / w;
dh = (leftBot * (w - i) + h * i) /...
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