JSFiddle - React, Tailwind, and code Playground
by spacorum
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/97/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.3/dat.gui.min.js"></script>
<p id="text">The orientation of points : CW </p>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var controller;
init();
animate();
function findOrientation() {
var Orientation;
var x1 = geometry.vertices[0].x;
var y1 = geometry.vertices[0].y;
var x2 = geometry.vertices[1].x;
var y2 = geometry.vertices[1].y;
var x3 = geometry.vertices[2].x;
var y3 = geometry.vertices[2].y;
Orientation = (y2 - y1) * (x3 - x2) - (y3 - y2) * (x2 - x1);
return Orientation;
}
function addDatGui() {
var gui = new dat.GUI();
gui.add(geometry.vertices[0], 'x').name("v1.x").min(-800).max(800).step(5).onChange(onFinishChange);
gui.add(geometry.vertices[0], 'y').name("v1.y").min(-800).max(800).step(5).onChange(onFinishChange);
gui.add(geometry.vertices[1], 'x').name("v2.x").min(-800).max(800).step(5).onChange(onFinishChange);
gui.add(geometry.vertices[1], 'y').name("v2.y").min(-800).max(800).step(5).onChange(onFinishChange);
gui.add(geometry.vertices[2], 'x').name("v3.x").min(-800).max(800).step(5).onChange(onFinishChange);
gui.add(geometry.vertices[2], 'y').name("v3.y").min(-800).max(800).step(5).onChange(onFinishChange);
var temp = {
orientation: 'Sam'
};
gui.add(temp, 'orientation');
}
function onFinishChange() {
var text = document.getElementById('text');
if (findOrientation() < 0) text.innerHTML = 'The orientation of points : CW';
else text.innerHTML = 'The orientation of points : CCW';
}
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.Geometry();
geometry.vertices = [
new THREE.Vector3(-94, -200, 50),
new THREE.Vector3(92, 68, -50),
new THREE.Vector3(-105, 180, 290)
];
geometry.faces = [new THREE.Face3(0, 1, 2)];
mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
color: 0xffff00,
side: THREE.DoubleSide,
wireframe: true
}));
scene.add(mesh);
renderer = new...