JSFiddle - React, Tailwind, and code Playground
by spacorum
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/STLLoader.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
console.clear();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.setScalar(5);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var loader = new THREE.STLLoader();
loader.load('https://threejs.org/examples/models/stl/ascii/slotted_disk.stl', function(geometry) {
var material = new THREE.MeshNormalMaterial({side: THREE.DoubleSide});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
console.log(isModelPrintable(mesh));
});
function isModelPrintable(mesh) {
var minDist = 0.6;
var raycaster = new THREE.Raycaster();
var intersects = [];
var pos = mesh.geometry.attributes.position;
var ori = new THREE.Vector3();
var dir = new THREE.Vector3();
var trc = new THREE.Vector3();
var a = new THREE.Vector3(),
b = new THREE.Vector3(),
c = new THREE.Vector3(),
midPoint = new THREE.Vector3(),
tri = new THREE.Triangle();
var closest = new THREE.Vector3();
console.log(pos);
var faces = pos.count / 3;
for (let i = 0; i < faces; i++) {
a.fromBufferAttribute(pos, i * 3 + 0);
console.warn(a); console.log(i*3); console.log(pos[i*3]);// return;
b.fromBufferAttribute(pos, i * 3 + 1);
c.fromBufferAttribute(pos, i * 3 + 2);
tri.set(a, b, c);
tri.getMidpoint(ori);
tri.getNormal(dir)
raycaster.set(ori, dir.negate());
intersects = raycaster.intersectObject(mesh);
minDist = Math.min(minDist, intersects[intersects.length > 1 ? 1 : 0].distance);
}
return minDist >= 0.6;
}
renderer.setAnimationLoop(() => {
renderer.render(scene, camera)
});