Pixel Canvas
Testing imageSmoothingEnabled property
by soulwire
HTML
<script src="https://rawgithub.com/soulwire/sketch.js/master/js/sketch.js"></script>
<p>Hurrah for <code>imageSmoothingEnabled</code></p>
<label><input id="pixelate" checked="true" type="checkbox"/>Pixelated</label>
<div id="container"></div>
JavaScript
var rotation = 0;
var container = document.getElementById( 'container' );
var pixelate = document.getElementById( 'pixelate' );
var src = Sketch.create({
container: container,
fullscreen: false,
height: 20,
width: 20,
rect: function( w, h ) {
w /= 2, h /= 2;
this.beginPath();
this.moveTo( -w, -h );
this.lineTo( w, -h );
this.lineTo( w, h );
this.lineTo( -w, h );
this.closePath();
this.fill();
},
draw: function() {
this.save();
this.translate( this.width/2, this.height/2 );
this.rotate( rotation += 0.02 );
this.fillStyle = 'red';
this.rect( 10, 10 );
this.restore();
}
});
Sketch.create({
container: container,
fullscreen: false,
height: 500,
width: 500,
draw: function() {
this.webkitImageSmoothingEnabled =
this.mozImageSmoothingEnabled =
this.oImageSmoothingEnabled =
this.imageSmoothingEnabled =
!pixelate.checked;
this.drawImage( src.canvas, 0, 0, this.width, this.height );
}
});