JSFiddle - React, Tailwind, and code Playground

by soulwire

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer, mesh, goal;

var time = 0;
var newPosition = new THREE.Vector3();
var matrix = new THREE.Matrix4();

var stop = 1;
var DEGTORAD = 0.01745327;
var temp = new THREE.Vector3;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.set( 0, 2, - 2 );
    
    scene = new THREE.Scene();
    camera.lookAt( scene.position );

    var geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
    var material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    
    goal = new THREE.Object3D;
    
    mesh.add( goal );
    scene.add( mesh );
    
    goal.position.set(0, 2, -2);
    
    var gridHelper = new THREE.GridHelper( 4, 10 );
    scene.add( gridHelper );
    
    scene.add( new THREE.AxesHelper() );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}



function animate() {

    requestAnimationFrame( animate );
    
    time += 0.01;


		if ( time > stop ) {
    	
      mesh.rotateY( Math.random() * 360 * DEGTORAD);
      
      stop = time + Math.random() * 1;
    
    }
		mesh.translateZ(0.01);
    
    temp.setFromMatrixPosition(goal.matrixWorld);
    
    camera.position.lerp(temp, 0.01);
    camera.lookAt( mesh.position );
    
    renderer.render( scene, camera );

}