JSFiddle - React, Tailwind, and code Playground
by soulwire
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer, mesh, goal;
var time = 0;
var newPosition = new THREE.Vector3();
var matrix = new THREE.Matrix4();
var stop = 1;
var DEGTORAD = 0.01745327;
var temp = new THREE.Vector3;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.set( 0, 2, - 2 );
scene = new THREE.Scene();
camera.lookAt( scene.position );
var geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
goal = new THREE.Object3D;
mesh.add( goal );
scene.add( mesh );
goal.position.set(0, 2, -2);
var gridHelper = new THREE.GridHelper( 4, 10 );
scene.add( gridHelper );
scene.add( new THREE.AxesHelper() );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
time += 0.01;
if ( time > stop ) {
mesh.rotateY( Math.random() * 360 * DEGTORAD);
stop = time + Math.random() * 1;
}
mesh.translateZ(0.01);
temp.setFromMatrixPosition(goal.matrixWorld);
camera.position.lerp(temp, 0.01);
camera.lookAt( mesh.position );
renderer.render( scene, camera );
}