Three.js - Pruebas
by Arturo Soto
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/101/three.min.js"></script>
<html>
<head>
<title>My first three.js app</title>
</head>
<body>
<h1>Pruebas Three.js</h1>
<div id="my_canvas"></div>
</body>
</html>
CSS
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
#my_canvas {
background-color: lightblue;
width: 100px;
height: 100px;
}
JavaScript
window.onload = function() {
draw();
}
function draw() {
var my_canvas = document.getElementById('my_canvas');
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, my_canvas.clientWidth/my_canvas.clientHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( my_canvas.clientWidth, my_canvas.clientHeight );
my_canvas.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
//cube.rotation.x += 0.01;
//cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
}