JSFiddle - React, Tailwind, and code Playground
by sosegon
HTML
<canvas id="canvas" width="800" height="600"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
let t = 0;
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the helix
for (let i = 0; i < 100; i++) {
const x = 400 + 100 * Math.cos(i / 5 + t);
const y = 300 + i * 2; // Control the 'height' of the helix
const size = 2; // Size of the point
ctx.beginPath();
ctx.arc(x, y, size, 0, Math.PI * 2);
ctx.fillStyle = "red";
ctx.fill();
}
t += 0.05; // Adjust speed
requestAnimationFrame(draw);
}
draw();