THREE.js Crate Example
by solex16
HTML
<script src="http://www.html5canvastutorials.com/demos/assets/crate.jpg"></script>
<div id="container"></div>
CSS
div {
margin: 0px;
padding: 0px;
}
JavaScript
// -- http://www.html5canvastutorials.com/three/html5-canvas-webgl-texture-with-three-js/
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
// material
var material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://www.html5canvastutorials.com/demos/assets/crate.jpg')
//map: THREE.ImageUtils.loadTexture('crate.jpg')
});
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 20), material);
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();