var text = "hello"; //string
var color = "red"; //string
var background = "white"; //string
var size = 12; //number
var secret = false; //boolean
var framerate = 10; //number
//my stuff to get the drawing element
var canvas = document.getElementById("myCanvas"); //object
var context = canvas.getContext("2d"); //object
canvas.width = 400;
canvas.height = 200;
/*************
DRAW THE APP
*************/
function draw() {
//set the background
context.fillStyle = background;
context.fillRect(0, 0, canvas.width, canvas.height);
//write the text
context.font = size + "px Arial";
context.fillStyle = color;
context.fillText(text, 0, 100);
if (secret) {
context.fillText("You are super cool!", 0, canvas.height - size);
}
}
/*******************
CALL THE FUNCTION
*******************/
setInterval(draw, 1000 / framerate);
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