/*************
variables to make program work
*************/
//access the canvas
var canvas = document.getElementById('myCanvas');
//access drawing environment
var context = canvas.getContext("2d");
//create a new image
var space = new Image();
space.src = "https://i.postimg.cc/DyNVWvJm/space.jpg";
//variables for rectangles
var x = 0;
var y = 0;
var width = 0;
var height = 0;
/***********
function for drawing stuff
ALL OF YOUR CODE GOES HERE vvvv
************/
function draw(){
context.fillStyle="Maroon";
context.fillRect(0, 0, 500, 500);
context.fillStyle = "Cyan";
Context.fillRect(50, 50, 200, 200);
//animate
context.drawImage(space, 100, 100, 100, 100);
}
/************
Call the function
************/
draw();
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