var scene = {
name: "MY SCENE"
};
var running1 = 0;
var running2 = 0;
function method1(n){
return Math.pow(n,2);
}
function method2(n){
return n*n;
}
var output = document.getElementById('output');
var averages = document.getElementById('averages');
var timer = function(name) {
var start = new Date();
return {
stop: function() {
var end = new Date();
var time = end.getTime() - start.getTime();
console.log('Timer:', name, 'finished in', time, 'ms');
output.innerHTML += 'Timer: ' + name + '<br />finished in ' + time + ' ms<br />';
},
time: function() {
var end = new Date();
return end.getTime() - start.getTime();
}
}
};
var count = 1000000;
var samples = 20;
for(var j=0;j<samples;j++){
var t = timer('SQRT DISTANCE CALULATION FOR GROUND SELECTION');
// code to benchmark
for(var i=0;i<count;i++){
//test1(scene);
new method1(3232432432432);
}
//////////////////////////////////////////////////////
t.stop(); // prints the time elapsed to the js console
running1 += t.time();
var t = timer('TILE METHOD FOR CALCULATING DISTANCES');
// code to benchmark
for(var i=0;i<count;i++){
//test2();
method2(3232432432432);
}
//////////////////////////////////////////////////////
t.stop(); // prints the time elapsed to the js console
running2 += t.time();
output.innerHTML += '<hr />';
}
var xFaster = parseInt(running1/samples)/parseInt((running2)/samples);
document.getElementById('xfaster').innerHTML = 'Roughly ' + xFaster.toFixed(1) + 'x Faster';
averages.innerHTML += 'PERFORMANCE 1 AVG: ' + parseInt(running1/samples) + 'ms<br />PERFORMANCE 2 AVG: ' + parseInt(running2/samples) + 'ms<br />AVERAGING: ' + parseInt((running1-running2)/samples) + 'ms faster using ' + samples + ' samples and ' + count + ' iterations per sample';
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