onBeforeRender rendered twice
where a mesh is rendered directly and has 'onBeforeRender' set, onBeforeRender is called twice per render call.
by sjpt
HTML
<p id='msg'>
msg
</p>
JavaScript
import * as THREE from "https://rawgit.com/mrdoob/three.js/dev/build/three.module.js";
var camera, scene, renderer, geometry, material, mesh, sub, frame=0, onbefore=0;
init();
animate();
function init() {
console.log('----------------------------------------------');
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
mesh = new THREE.Mesh(geometry, material);
mesh.onBeforeRender = () => onbefore++;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
frame++;
requestAnimationFrame(animate);
render();
window.msg.innerHTML = `ratio of callbacks to render calls => ${onbefore/frame}<br>frame=${frame} onbefore=${onbefore}`
}
function render() {
renderer.render(mesh, camera);
}