Trivial three dynamic light
by sjpt
HTML
Trivial three dynamic light test
<script src="https://threejs.org/build/three.js" />
JavaScript
var camera, scene, renderer, geometry, material, mesh, sub, frame = 0;
//var THREE = import('THREE');
init();
animate();
function init() {
console.log('----------------------------------------------');
scene = new THREE.Scene();
sub = new THREE.Group();
scene.add(sub);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
//scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight - 50);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(100, 100, 100);
var material = new THREE.MeshBasicMaterial();
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(100, 100, 100);
mesh.updateMatrixWorld(true)
sub.add(mesh);
}
function animate() {
frame++;
if (frame === 1) {
mesh = new THREE.Mesh();
sub.add(mesh);
//mesh.visible = false;
light = new THREE.DirectionalLight(0xffffff);
light.position.set(1, 1, 1);
scene.add(light);
}
if (frame === 20) { // works fine if we use frame === 1
geometry = new THREE.CubeGeometry(200, 200, 200);
mesh.geometry = geometry;
material = new THREE.MeshPhongMaterial();
mesh.material = material;
//material.needsUpdate = true;
//light.updateMatrix(); light.updateMatrixWorld();
}
if (frame === 60) {
//mesh.visible = true;
}
requestAnimationFrame(animate);
sub.rotation.x += 0.01;
sub.rotation.y += 0.02;
sub.autoUpdateMatrix = true;
sub.matrixWorldNeedsUpdate = true;
renderer.render(scene, camera);
}