Vector Transformations 1
by sirfizx
CSS
body
{
background-image:url('http://4.bp.blogspot.com/-EatAgzrwxrE/T4fb7BZEj7I/AAAAAAAADX8/ha3rPKTJxYc/s640/sloth-green-woods-forest.png');
background-color:#cccccc;
}
JavaScript
// this function is executed on each animation frame
function animate() {
// update
updateCamera(clock.getDelta());
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
var scene = new THREE.Scene();
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 9000);
camera.position.set(0, 10, 800);
camera.lookAt(scene.position);
// clock
var clock = new THREE.Clock();
// update camera function
var turnRight=turnLeft=goForward=goBackward=false;
var camRotVel=-0.5;
var camLinVel=-48;
function updateCamera(delta){
if(turnRight){
camera.rotation.y+=camRotVel*delta;
}
if(turnLeft){
camera.rotation.y-=camRotVel*delta;
}
if(goForward){
camera.translateZ(camLinVel*delta);
}
if(goBackward){
camera.translateZ(-1*camLinVel*delta);
}
}
// key mapping
document.onkeydown = function(e){
//alert(e.keyCode);
switch(e.keyCode){
case 87: goForward=true;
break;
case 83: goBackward=true;
break;
case 65: turnLeft=true;
break;
case 68: turnRight=true;
}
}
document.onkeyup = function(e){
//alert(e.keyCode);
switch(e.keyCode){
case 87: goForward=false;
break;
case 83: goBackward=false;
break;
case 65: turnLeft=false;
break;
case 68: turnRight=false;
}
}
// material
var material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i223.photobucket.com/albums/dd176/dyslixec/wood_crate_base_made_from_tutorial.jpg'),
overdraw: true
});
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(80, 80, 80, 4, 4, 4),...