Collisions and Animation
by sirfizx
HTML
<div id="position"></div>
<canvas id="myCanvas" width="600" height="400"></canvas>
JavaScript
var timer = window.setInterval(callAnimation, 50);
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var step = 2;
var yellowRectangle = {
x: 200,
y: 200,
width: 10,
height: 10,
borderWidth: 1,
borderColor: 'black',
fillColor: 'yellow'
};
var greenRectangle =
{
x: 200,
y: 200,
width: 10,
height: 10,
borderWidth: 1,
borderColor: 'black',
fillColor: 'green'
};
var rectangles = new Array();
rectangles[0] = yellowRectangle;
rectangles[1] = greenRectangle;
function drawRectangle(r, c) {
c.beginPath();
c.rect(r.x, r.y, r.width, r.height);
c.fillStyle = r.fillColor;
c.fill();
c.lineWidth = r.borderWidth;
c.strokeStyle = r.borderColor;
c.stroke();
}
function callAnimation() {
requestAnimFrame(function () {
animate(rectangles, canvas, context);
});
}
function animate(r, can, con)
{
if (r[0].x < 100 || r[0].x > 300) step *= -1;
r[0].x += step;
r[1].y += step;
con.clearRect(0, 0, can.width, can.height);
var rc0 = r[0].fillColor;
var rc1 = r[1].fillColor;
if (collision(r[0], r[1]))
{
r[0].fillColor = 'red';
r[1].fillColor = 'red';
}
drawRectangle(r[0], con);
drawRectangle(r[1], con);
r[0].fillColor = rc0;
r[1].fillColor = rc1;
}
function collision(r1, r2)
{
if (pointIsInRectangle(r1.x, r1.y, r2)) return true;
if (pointIsInRectangle(r1.x + r1.width, r1.y, r2)) return true;
if (pointIsInRectangle(r1.x + r1.width, r1.y + r1.height, r2)) return true;
if (pointIsInRectangle(r1.x, r1.y + r1.height, r2)) return...