ThreeJS Boiler Plate
Starting point to edit for ThreeJS applications.
by sirfizx
HTML
<link rel="stylesheet" href="https://raw.github.com/jeromeetienne/threejsboilerplate/master/css/main.css">
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/three.js/Detector.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/three.js/Three.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/three.js/Stats.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/threex/THREEx.screenshot.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/threex/THREEx.FullScreen.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/threex/THREEx.WindowResize.js"></script>
<script src="https://raw.github.com/jeromeetienne/threejsboilerplate/master/vendor/threex.dragpancontrols.js"></script>
<!-- three.js container -->
<div id="container"></div>
<!-- info on screen display -->
<div id="info">
<div class="top">
<a href="http://learningthreejs.com/blog/2011/12/20/boilerplate-for-three-js/" target="_blank">LearningThree.js</a>
boiler plate for
<a href="https://github.com/mrdoob/three.js/" target="_blank">three.js</a>
</div>
<div class="bottom" id="inlineDoc" >
- <i>p</i> for screenshot
</div>
</div>
JavaScript
var stats, scene, renderer;
var camera, cameraControls;
if( !init() ) animate();
// init the scene
function init(){
if( Detector.webgl ){
renderer = new THREE.WebGLRenderer({
antialias : true, // to get smoother output
preserveDrawingBuffer : true // to allow screenshot
});
renderer.setClearColorHex( 0xBBBBBB, 1 );
// uncomment if webgl is required
//}else{
// Detector.addGetWebGLMessage();
// return true;
}else{
renderer = new THREE.CanvasRenderer();
}
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById('container').appendChild(renderer.domElement);
// add Stats.js - https://github.com/mrdoob/stats.js
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
document.body.appendChild( stats.domElement );
// create a scene
scene = new THREE.Scene();
// put a camera in the scene
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set(0, 0, 5);
scene.add(camera);
// create a camera contol
cameraControls = new THREEx.DragPanControls(camera)
// transparently support window resize
THREEx.WindowResize.bind(renderer, camera);
// allow 'p' to make screenshot
THREEx.Screenshot.bindKey(renderer);
// allow 'f' to go fullscreen where this feature is supported
if( THREEx.FullScreen.available() ){
THREEx.FullScreen.bindKey();
document.getElementById('inlineDoc').innerHTML += "- <i>f</i> for fullscreen";
}
// here you add your objects
// - you will most likely replace this part by your own
var geometry = new THREE.TorusGeometry( 1, 0.42 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
// animation loop
function animate() {
// loop on request animation loop
// - it has to be at the begining of the...