Three.js r102 .glTF 3D Model Animation Display 02
Displaying .glTF 3D Model Animation (Using .glb type file) by Three.js r102 library
by siouxcitizen
HTML
<!-- Displaying .glTF 3D Model Animation (Using .glb type file) by Three.js r102 library -->
<!-- originally forked from [WebGL] three.js で glTF 2.0形式のデータを表示してみるテスト(その14)(調整中) http://jsdo.it/cx20/0kU1 -->
<!-- reference
Babylon.js v3.3.0 でglTFファイル形式3Dモデルを表示その35 http://jsdo.it/siouxcitizen2/mYw5
-->
<!-- about Three.js
from 20190306_0502
mrdoob/three.js r102
https://github.com/mrdoob/three.js
https://github.com/mrdoob/three.js/blob/dev/build/three.min.js
https://github.com/mrdoob/three.js/blob/dev/examples/js/controls/OrbitControls.js
https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/GLTFLoader.js
CDN by https://raw.githack.com/
-->
<!-- three.min.js r102 -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/build/three.min.js"></script>
<!-- OrbitControls.js -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/examples/js/controls/OrbitControls.js"></script>
<!-- GLTFLoader.js -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/examples/js/loaders/GLTFLoader.js"></script>
<div id="container"></div>
CSS
* {
margin: 0;
padding: 0;
border: 0;
overflow: hidden;
}
body {
background: #000;
font: 30px sans-serif;
}
JavaScript
let gltf = null;
let mixer = null;
let clock = new THREE.Clock();
let controls;
let camera;
init();
animate();
function init() {
width = window.innerWidth;
height = window.innerHeight;
scene = new THREE.Scene();
let ambient = new THREE.AmbientLight( 0x101030 );
scene.add( ambient );
const light = new THREE.SpotLight(0xFFFFFF, 2, 100, Math.PI / 4, 8);
light.position.set( 10, 25, 25 );
light.castShadow = true;
scene.add(light);
camera = new THREE.PerspectiveCamera( 60, width / height, 0.01, 10000 );
//camera.position.set(1, 5, 30);
camera.position.set(40, 10, 30);
let geometry = new THREE.BoxGeometry(100, 5, 100);
let material = new THREE.MeshLambertMaterial({
color: "#707070"
});
//let ground = new THREE.Mesh(geometry, material);
//ground.position.y -= 15;
//ground.receiveShadow = true;
//scene.add(ground);
let manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
let loader = new THREE.GLTFLoader();
loader.setCrossOrigin( 'anonymous' ); // r84 以降は明示的に setCrossOrigin() を指定する必要がある
let scale = 10.0;
let url = "https://rawcdn.githack.com/BabylonJS/MeshesLibrary/55f475726670be2e7e4017b5f88c5762a90508c2/shark.glb";
loader.load(url, function (data) {
gltf = data;
let object = gltf.scene;
object.scale.set(scale, scale, scale);
object.position.y = -5;
object.position.x = 4;
object.castShadow = true;
object.receiveShadow = true;
let animations = gltf.animations;
if ( animations && animations.length ) {
mixer = new THREE.AnimationMixer( object );
for ( let i = 0; i < animations.length; i ++ ) {
let animation = animations[ i ];
mixer.clipAction( animation ).play();
}
}
scene.add(object);
...